|
Name |
Arnaud
Carré |
EMail |
arnaud.carre@freesurf.fr |
Nick
name |
Leonard |
Birthday |
03/16/1974 |
Where
? |
I
live in Paris, FRANCE |
Hobby |
Coding
unusefull things such emulators (ST-Sound),
or problem solvers. Reading physics or mathematic books. (See
my "books review") |
Demos |
I
made many demos on ATARI-ST
in the OXYGENE crew.
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Programming
|
I
like all kind of programming, from very low level (asm
68000, x86 and a few R3000)
to high level (C++, database programming, MFC). I do some
very few hardware too. I already
worked on these topics: 3d programming (rendering and math),
physics, data compression (very interesting subject !), digital
signal processing, database programming, emulator
programming, IE plugins,
hardcore optimization ( :-), GameBoy
advance, copy protection (it was the good time !))
|
Games |
As
all demo coder, I work in the video game industry now. I do
some stuff for various compagny since 1994. Here is a brief
short of games I've worked on: |
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1994:
Shaq-Fu
Compagny: Delphine
Software
Machine: SEGA Genesis
Job: Programmer
Shaq-fu
was a fighting game. It features many great 2d animations.
It's my first game so I have great remember.
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1995:
Fade To Black
Compagny: Delphine
Software
Machine: PC
Job: Programmer
I
don't work on the game itself. I write a motion capture tool,
and the 3d installator. (Remember the 3d install ??)
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1996:
Moto Racer
Compagny: Delphine
Software
Machine: PC, Sony PSX
Job: Programmer
The
first great moto game on PC. It's a nice remember too because
the team build the game from scratch. I worked on the software
3d engine, 3d tools (3d object mapper) and some stuff on the
PSX1 clipping problems. I made the copy-protection too (remember
it all of you ?? :-))
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1998:
NEWThOME
Compagny: SCEPIA
Machine: PC
Job: Lead programmer
SCEPIA
is not a video game compagny ! :-) It's a professionnal software
compagny. I work two years to port a big application to windows.
(The original one was a text-mode application, running on
an old french operating system called "Prologue").
It was quite fun to learn some database programming !
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2000:
Xtreme-Racer
Compagny: Infogrames
Interactive
Machine: XBox
Job: Lead programmer
After
two years in database programming, I wanted to go back to
video game ! :-) We worked (3 people) on a pre-production
of an XBox racing game. But 4 months later Infogrames told
us we have to stop that game because of money problem. I made
a nice physic water surface anyway.
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2001:
Tintin
Compagny: Infogrames
Interactive
Machine:
PSX1
Job: additional programmer :-)
The
game was started before I came at Infogrames. So after my
project was killed I help the team to finish this little game
as a classic programmer. I write all the vehicule parts of
the game. (Jeep, U-Boat, Jet, boat and tank). PSX1 is definitly
a wrong machine !
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? |
2001:
Secret games
Compagny: Darkworks
Machine:
PS2 / XBox
Job: Head of R&D
New
compagny, new people, new game ! What else ? :-) We're working
on a secret game ! Be patient !
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