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What's
the PC demo section ? |
I'll
put some unusefull stuff here. There is no rule about what kind of
stuff you can find. Click on each pictures
to download ! |
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Non-Rigid
body physics ! |
Today
Rigid body physic is a *must have* and everybody use it. Then I
wanted to write more funny stuff, and here is a result: a really
strange little world, made of non-rigid body stuff. Click on the
picture to download, or get more infos
here.
Download
size :
25 Kb !
Required: DirectX 9.0 installed
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Rigid
body using simple Verlet integration (physics in 4.5 Kb exe !!) |
Few
days ago I read a nice article written by Thomas Jakobsen ("Advanced
Character Physics"). I already use physics programming using
the "classical" Euler form. (I model some surface water
using a field of springs). But here I discover the "Verlet"
integration method. Basiclly it's another motion integration technic,
but it's far better than Euler when you want to add constraints
(as contacts) in your system. Maybe I'll write a little article
about it in the futur.
Download
size :
4.5 Kb !
Required: DirectX 8.0 installed
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Rick-Dangerous:
Complete OldSkool Game in 32Kb only |
You
liked Rick-Dangerous? This is my 32kb version of that game! Added
a demo mode, Atari music and graphix filtering :-)
Let's
go the Rick Dangerous Page !
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MRDZ
(Mandelbrot Realtime Deep Zoomer :-P ) ( 4Kb ) |
Very
deep mandel realtime zoomer ! Use DirectX8 textures and multi-thread
capability to compute recursive mandel set and zooming the bitmap
in the same time. Try it, that's hypnotic ! NEW:
4Kb EXE !!
Download
size :
4 Kb !
Required: DirectX 8.0 installed
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Tiny
Random PQ-Torus Knot ! :-) ( 4.5Kb) |
Few
days ago I read a great article about PQ-Torus knot object. I decide
to use my TinyDirectX8 library again to produce a small and nice
knot object viewer ! This demo displays many, many randomly generated
knot using random lights and a white specular spot. How big ?? Only
a 4.5Kb EXE !
Download
size :
4.5 Kb !
Required: DirectX 8.0 installed
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Old
ATARI demos stuff using TinyDirectX8 |
Few
month ago I write a library called "TinyDx8", allowing me writing
very short DirectX 8.0 proggy. Last few days I wanted to test it
so I convert some old ATARI famous demos. Please notice all these
demos include their own data in the EXE file. (gfx and muzak). The
EXE contains a "tiny" version of my YM Sound emulator. I hope you
like these little proggys !!
Download
size :
20 Kb
Required: DirectX 8.0 installed
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The
OldSkool2 Demo Second edition !!! (24Kb only !!!) |
This is the second edition: I re-write all my code in a *tiny* way
so that the EXE and data are only 24Kb long !! I use my Tiny-DirectX8
library to build that ! Data are now included in the EXE. Then I
use an EXE packer to reach that size. I put the data in a special
way to improve the compression ratio, and that's all ! And don't
foget the EXE contains my ATARI-ST Ym2149 soundchip emulator !!
I hope
you'll like it, nostalgia rules !! (read the readme.txt file in
the archive for details about running the demo)
Download
size :
24 Kb !
Required: DirectX 8.0 or better installed.
Increase
the demo popularity on www.pouet.net
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Really
*small* DirectX 8.0 demo ! ( 4 Kb EXE !!) |
Some
days ago I see the first good PC demo of my life : The-Product.
( http://theproduct.de ) This
is a 64Kb only demo with fantastic generated graphics and sound.
Then I start to wonder how to produce so small code with Visual
C++. I get some information on the web and here is the result: a
working DirectX 8.0 demo (a rotating torus with two lights and a
specular spot) in only 4Kb !
Secret
?? Easy: "Ignore default library" ! :-) Simply remove
them in your Visual options, and your EXE will be small !
Drawback
?? Easy: You have to re-write all basic stuff ! :-)
Download
size :
4 Kb !
Required: DirectX 8.0 installed
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Next
time... |
For
the next time I want to write a little physics demo. Newton's Physics
system is quite easy to write with today computers. Maybe it will
be a cloth demo. See ya ! |
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